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PowerDrome.doc.pp
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1978-01-06
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313 lines
P O W E R D R O M E
~~~~~~~~~~~~~~~~~~~~~~
RACE CONTROLS
~~~~~~~~~~~~~
Mouse:
~~~~~
Move the mouse left or right to roll your Typhoon in the corresponding
direction.
Push the mouse forwards to pitch down (i.e dive).
Pressing the right mouse button will open up the throttle, accelerating
your Typhoon.
Pressing the left mouse button will open the speeed brakes and close the
throttle, thus slowing you down.
Pressing both buttons will activate the afterburners.
If you find the mouse control overly sensitive, you can alter various
parameters from the tuneup screen to tailor the response to your tastes.
Joystick:
~~~~~~~~
The joystick is used to control your Typhoon and you must still use the
mouse to make the various selections within the game. So keep the mouse
plugged in port 1 while playing the game.
Move the joystick left or right to roll the Typhoon in that direction.
Push the joystick forwards to pitch down (i.e. dive).
Pull the joystick back to pitch up (i.e. climb).
Press the fire button and push the joystick forwards to accelerate.
Press the fire button and pull the joystick back to open up the speed
brakes and close the throttle.
If you are at maximum speed, press the fire button with the joystick
forwards to cut the afterburners in.
Centering the joystick will hold the amount of roll/pitch until you cancel
it by roll/pitching in the opposite direction.
Keyboard Commands:
~~~~~~~~~~~~~~~~~
E - Engine on/off
W - Wall proximity audible warning on/off
R-SHIFT - Point down the track (only with centering field on)
L-SHIFT - Afterburners (only ignite if accelerating)
T - Display lap times
P - Race/Qualifying Positions
L - Calculate lead time in a race
SHIFT-Q - Quit race/qualifying session/practice session
B - Call up rescue craft
TAB - Toggle sound effects on/off
S - Pause on/off
Z - Turn off centring field
X - Reduce centering field strength
C - Increase centering field strength
V - Toggle full view/cockpit view
A - Reposition in centre of track
R - Overhead race positions on/off (not in practice)
SPACEBAR- Quit demo
Robopit Controls:
~~~~~~~~~~~~~~~~
8 - Replace Nosecone
4 - Replace left wing
6 - Replace right wing
1 - Replace left engine
3 - Replace right engine
* - Toggle sttus screen on/off
O - Tune-up screen on/off
T - Display lap times
P - Race/Qualifying Positions (not in practice)
SPACEBAR- Exit from Robopits
FLYING TIPS
~~~~~~~~~~~
Piloting the Typhoon can seem to be almost impossible to a beginner, but if
you follow a few simple guidelines you should be reasonably proficient
within half an hour and breaking lap records within and hour or so.
Use the centeringfield. At strength 9 the typhoon will almost pilot
itself around the tracks and if you also hold down the right shift key, to
point down the track, the typhoon will fly around any track without you
doing a thing! As you get better, reduce the centering field strength,
which allow you to fly faster and soon you will be able to fly around the
tracks unaided.
Use the mouse for control. Although many people prefer joystick control,
the mouse gives a far better response time and is THE control if you want
to achieve spectacular lap time on the later tracks.
Don't use the afterburners. These add around 30% extra speed and will
easily blow up your engines! so stay well clear of them until you are very
proficient. Also use the default Economy Spec' fuel as the other two make
you go much faster.
Don't fly too fast! Most beginners put their "foot to the floor" losing
control and crashing immediately.
Aim at the centre of the track in the distance. Most beginners hug a wall
and therefore find themselves often hitting it. Sticking a marker of some
sort in the middle of the screen can be a good aid to keeping to the
centre.
If you find yourself "stuck" in the wall or the floor then press the 'A'
key and you will be repositioned in the middle of the track.
Practice on the oval test track. The other tracks are far harder to fly
around and should be left until you can consistently lap the test traack at
around 16 seconds.
Some beginners find themselves constantly either pitching up towards the
ceiliing or down at the floor. You can reduce the pitch sensitivity with
the roll/pitch bias slider in the tune up Typhoon screen. Just move the
slider all the way to the left and you should now be able to control the
Typhoon.
The nosecone and wings can take around 20 hits before they are damaged.
Each time you see a blue flash when colliding with a wall or floor you are
registering a hit, effectively scraping the Typhoon along the wall. This
will knock out the nose or wing very quickly so again press the 'A' key to
reposition yourself in the middle of the track.
Scraping the force ceiling, causing a white flash, does not damage your
craft and therefore is preferable to scraping walls. So fly high where the
track is wider and there is less risk.
Just because the Typhoon is banked over doesn't mean that it will turn a
tight corner, in fact you can fly banked over at 90 Degrees and fly in a
straight line if you try. You will have to bank over and pull back to make
fast tight corners.
For really fast pitstops, fly down the pit lane at full speed and kill the
engines by pressing 'E' before you reach your robopit!.
The less fuel you have the faster the Typhoon will go
The fastest recorded lap time on track 0 is 11.86 seconds, which was
achieved by blowing the engines just after crossing the lap marker! CAN YOU
DO BETTER?.
TUNE UP TYPHOON
~~~~~~~~~~~~~~~
Aerofoil Sensitivity:
~~~~~~~~~~~~~~~~~~~~
You have three different sizes of aerofoil wich you can step though and
select using this button. Corresponding to each selection a graphical
representation of the different aerofoils will be shown on the cut away
wing section to the right of the button. A small aerofoil requires more
Yoke movement than a larger aerofoil to acheive the same resulting pitch,
roll or yaw. This means that with a small aerofoil you can achieve finer
control over your racer, whereas a large aerofoil allows you to make very
rapid direction changes, usefull on the very twisty tracks.
Spreed Brakes:
~~~~~~~~~~~~~
There are three different sizes of speed brake available, with each
increasing size giving greater braking effect. Each press of the Speed
brake button will step through the three options, and a graphical
representation of the different brakes will be shown on the cut-away wing
section to the right of the button.
The smallest brake allows delicate control of your racer's speed, whereas
the largest will stop the racer in just a few metres. Use the practice
sessions on each track to discover which brake suits them. The race is the
wrong time to discover that your brakes are too weak, and find yourself
ploughing full speed into a corner, engines glowing white hot from the
afterburners.
Roll/Pitch Bias:
~~~~~~~~~~~~~~~
Press the button to the left of the slider to increase the bias away from
pitch and towards roll and press the right button to move the bias towards
pitch and away from roll.
This control effects how much yoke is required to give the desired amount
of pitch or roll. If the slider is over to the left hand side of the
display (a roll bias) then small movements of the yoke side to side will
result in large amounts or roll, whereas large forward and back movements
will only give small amounts of pitch.
Use pitch/roll bias in conjunction with the Aerofoil sensitivity control
to tailor the handling response to your taste.
Fuel Select:
~~~~~~~~~~~
There are three different types of fuel available:
A)Nitra-Mono Premium, B)Mono Standard and C)Economy Special. Use the
Next/Last fuel select buttons to step forward/backwards through the
available fuel types and make your selection.
Nitra-Mono Premium gives far more thrust than Economy Special but, as you
rarely get something for nothing, the Nitra fuel burns up very rapidly,
especially with afterburnerss blazing. Therefor frequent trips to the
robopit will be required!.
Filter Select:
~~~~~~~~~~~~~
There are five different engine filters available:
A)Ammonia B)Sulphur C)Oxygen D)Methane and E)Particle. Use Next/Last to
select.
These filters are large covers which fit over your Typhoons engine intake
and protect against the effects of differing planetary atmospheres.
Fitting the correct filter will allow your engine to operate at full
efficiency under the corrosponding atmospheric conditions.Fitting the wrong
filter can lead to disaster, with reduced power, engine overheating and
even the possibility of completely wrecking an engine.
To futher complicate matters,conditions can change during a race. A storm
brewing up will necessitate a quick visit to the robopits and a change to
the particle filter. But dont foget to change back when the storm has
passed.
ROBOPITS:
~~~~~~~~
Refuelling:
~~~~~~~~~~
Upon entering the robopit the refuelling pod will open, and if your
Typhoon is not fully fuelled up the refuelling pipes extend, attach
themselves to your racer. You can monitor the process with the fuel guage,
situated by the status screen.
If you feel you have choosen the wrong type of fuel for the race, or this
is part of your stratagy, you can change the grade of fuel in use. Select
Tune-Up mode from Robopits 'O' and then select the new fuel type as
outlined under the fuel select. When your done click on OK to return to
Robopits.
Info About Typhoon:
~~~~~~~~~~~~~~~~~~
When an engine's temperature guage goes red, a warning sounds and you
should kill the afterburners immediately! If you don't then an engine will
burn out. If you lose the other engine your only hope of getting back to
the pits is to call for a Rescue Craft 'B'. If it acknowleges your request
it may take some time to get to your position, so be patient. If your
request was denied you will have to quit (and ditch) that race.
TYPHOON'S PANEL
~~~~~~~~~~~~~~~
--------------------------------------------------------------------
/ | ----------------------- ---------------- ------------------ \
/ | | THRUST | | REAR VIEW | | | \ |
/ | ----------------------- | | | | \ |
/ | |--| |--| |-------| ---------------- | DATA | \ |
| | | | | | | ----- --------- | TERMINAL | \ |
| | | | |DAMAGE | | | | | | | \
|--| |--| |DISPLAY| --/-- ------/-- | | /--- ---- | | PROXIMITY SYSTEMS |----------------|
/ |-------|PROXIMITY SYSTEMS |________________|
ENGING TEMPERATURE WARNING STATUS
----
| |
JOYSTICK
-------------------------------------------------------------------------------
Proximity Warning:
~~~~~~~~~~~~~~~~~
The closer you are to the walls, roof or floor, the faster this warning
light will blink. You can also engage an audible warning, which will bleep
in time with the light.
Engine Temperature:
~~~~~~~~~~~~~~~~~~
These two guages show how hot each of your engines are. If the bar charts
are green then the engines are within their normal operating parameters,
but once a bar moves into the red you may be damaging an engine and an
audible warning sound will sound. Once a bar goes off the top of the red
section that engine will burn out and will be useless. Keep a careful eye
on these guages while using the afterburners, as engine temperatures rise
rapidly when they are lit.
Systems Status:
~~~~~~~~~~~~~~
The red light should move smoothly back and forth in this display,
indicating that all systems are fully operational. If the lights movement
becomes irregular then a system is either damaged or failing, though it's
up to you to trace the fault.
DATALINK HELP:
~~~~~~~~~~~~~~
PIN CONNECTORS.
Computer 1 Computer 2
_______ ________
Pin 2 * \/ * 2
Pin 3 *_______/\________* 3
Pin 7 *-----------------* 7
Load PowerDrome, Once the race control appears, one of you should press
datalink button. This person is the race controller and will be allocated
the red Typhoon. The other racer will be allocated the green Typhoon and
must use the green robopits.
The Race Contoller selects which track the race will take place on and
other players machine will mirror his selection. The Race controller has
the option to use all the features exept the 'Enter Trophy' Option, the
other player can then only view pilot information, Tune-up Typhoon, alter
the mouse or joystick option and practice at the choosen track
independently of the controller. The race controller has the option to
Shift Q to quit the current race.
TYPED IN BY IMAGE/ECLIPSE